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Turn your characters into icons

The way your characters speak turns them from 2D images into living, breathing love interests your fans will fall in love with.
How to write great character voices
Consider how backstory applies to speech patterns
Consider how your character was taught to speak. Did they grow up in a rougher setting where language was more functional? Or were they raised in a court setting where language was more flowery? It's natural that your character would speak differently depending on this.
Express personality through word use and phrasing
The way we speak often relates to our personalities. How might your characters' traits express themselves through their dialogue? Some examples:
- An anxious character might insert lots of "uh, um" into their speech and phrase things as questions or with a lack of certainty: "I, uh, I'm not totally, um, sure about that."
- A condescending character might use larger words in an attempt to confuse or disconcert the other character: "Yes, well, that is a fairly lugubrious analysis of the problem, are you sure that's how you really feel?"
- A manipulative character might phrase things in a way that leads the other character: "It would be far more ideal to take the high road, don't you think?"
Give characters unique turns of phrase
You can let your characters reuse certain phrases they resonate with, or give them consistent verbal tics that lend a feeling of unique personality. Examples:
- GW in *Shark Bait* uses the nickname "Pet."
- In *Royal Red*, Felix refers to an ever-growing list of "rules" without any clear rhyme or reason.
- Julian references his particular love of leeches throughout *The Arcana*.

To put this into practice, complete the Voice Evolution Worksheet to develop your characters' voices.
More resources
- Check out an example of character design from *The Arcana*.
- Use the character design templates to flesh out your characters.
